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81. please teach me how to enjoy this game - in EVE New Citizens Q&A [original thread]
Eve offers many activities, try them all, don't stick all the time to the same one. Mining is good when you can't focus too much of your attention. Missions are quite always the same, but if you try many different ships, setups and don't use a s...
- by Eleana Tomelac - at 2009.03.13 13:27:00
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82. skill queue - in Player Features and Ideas Discussion [original thread]
I piled 5 skills I never took time to train before because they were 1~3 hours long. Also I didn't have to switch the end of my level 5 skill ending during the work. Thanks. -- Pocket drone carriers (tm) enthousiast !
- by Eleana Tomelac - at 2009.03.11 16:01:00
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83. How to fix the Muninn and Deimos - in Player Features and Ideas Discussion [original thread]
I love my deimos on NULL ammo! Gives me great blaster range (and lucky shots on smaller ships sometimes) Nothing needs to be touched in that bonus at least! Who used a deimos on railguns? It's really hard to fit this way for very low efficiency....
- by Eleana Tomelac - at 2009.03.09 09:48:00
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84. dreadnought - in Player Features and Ideas Discussion [original thread]
Wall of text is bad? Make that a comparative list to current dreads and we may understand? -- Pocket drone carriers (tm) enthousiast !
- by Eleana Tomelac - at 2009.03.09 09:43:00
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85. New Dev Blog: ... A Travel Blog - in EVE Information Portal [original thread]
You should not shrink images like that, it's ugly. Please leave them in their natural size. Other than that, great blog! PS : we do want to know the end! -- Pocket drone carriers (tm) enthousiast !
- by Eleana Tomelac - at 2009.03.09 09:07:00
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86. IMPROVE NEW PLAYER RETENTION - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek ... Totally agree with the start, eve is working properly. Originally by: Tarron Sarek You don't have to train only learning skills in the first three months of the game (only when you value efficien...
- by Eleana Tomelac - at 2009.03.05 17:25:00
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87. Captcha mining - in Player Features and Ideas Discussion [original thread]
Thanks for joining the "Make eve annoying to play" challenge... But this winning idea was already proposed years ago. -- Pocket drone carriers (tm) enthousiast !
- by Eleana Tomelac - at 2009.03.05 17:02:00
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88. W-Space and Insurance - in Player Features and Ideas Discussion [original thread]
Insurance should be *distance to closest known system in LY* late... Just as your mind when trying t transfer it to a station More seriously, if the clones work, the ship tracker of the insurance will work. -- Pocket drone carriers (tm) enthous...
- by Eleana Tomelac - at 2009.03.05 17:00:00
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89. New Dev Blog: A Virgin Mind - in EVE Information Portal [original thread]
This sounds good and simple, but I can't get off the idea that learning skills should have been granted at level 4 to have prereqs for advanced at start... Also, attribute respecs is a huge advantage to people who understood how it will help them...
- by Eleana Tomelac - at 2009.03.03 07:14:00
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90. Wormhole player stats on map view (not locations) - in Player Features and Ideas Discussion [original thread]
The only available stat should be in concord/NPC pirates controlled space. So, it means empire and each pirate group's region + ORE. All other stats should be off and no local. -- Pocket drone carriers (tm) enthousiast !
- by Eleana Tomelac - at 2009.03.02 14:13:00
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91. Capital class ships in Empire space. - in Player Features and Ideas Discussion [original thread]
Originally by: Nnamuachs There are capitals in high sec, they're called freighters and jump freighters. /discussion You dislike the Orca? -- Pocket drone carriers (tm) enthousiast !
- by Eleana Tomelac - at 2009.03.02 14:10:00
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92. Capital class ships in Empire space. - in Player Features and Ideas Discussion [original thread]
Originally by: Aastarius Just wait til a Cap Fleet exits a WH in high Sec :) Well said, this looks like an "interesting" situation! -- Pocket drone carriers (tm) enthousiast !
- by Eleana Tomelac - at 2009.03.02 14:08:00
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93. About ship insurance - in Player Features and Ideas Discussion [original thread]
Insurance should be void if you succeed in killing the guy. It's quite obvious that if you held fire after shooting, as happens with missions issues with guys in other corporations, then you shouldn't be over penalized. But the best way would be ...
- by Eleana Tomelac - at 2009.03.02 14:02:00
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94. Capital class ships in Empire space. - in Player Features and Ideas Discussion [original thread]
There are a few carriers/dreads still in hisec because they were built there. I've been told there's a Thanatos in Auvergne (what better place than the best gallente agent to have a carrier? Must be great for the blockade mission). And there's Chr...
- by Eleana Tomelac - at 2009.03.02 13:55:00
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95. Revisit Certificates - in Player Features and Ideas Discussion [original thread]
I like much certificated, but it's quite obvious that some show skills you'll never ever get to 5. Look at the drone certificates, they are already horribly hard to attain at (under elite, what was it? improved?) level, there are some pre-requisit...
- by Eleana Tomelac - at 2009.03.02 13:41:00
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96. Tier 4 Battleships - in Player Features and Ideas Discussion [original thread]
Originally by: Erika Bronz Frigate: Maulus Cruiser: Celestis Battleship: missing Maybe Gallente get sensor dampener as a tier 4 battleship bonus? Make tier 1 use EW instead of guns? Remove gun bonus on domi and make it a damp/droneshi...
- by Eleana Tomelac - at 2009.03.02 13:25:00
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97. Torpedos? On my Tengu? - in Test Server Feedback [original thread]
If it's a really interesting perspective, then those torpedoes need to be bonused properly just as the cruises are on the stealth bomber. A ship with torps that would not kill a BS (because of the tank) and would not kill a cruiser (because of th...
- by Eleana Tomelac - at 2009.03.02 12:36:00
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98. Torpedos? On my Tengu? - in Test Server Feedback [original thread]
I really think large turrets on a smaller ship would be a very bad idea. T3 cruisers should be fast and try to avoid being hit, if you're fast, you can't hit with a large turret, making the ship perfectly useless. It's always better to have heavi...
- by Eleana Tomelac - at 2009.03.02 10:13:00
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99. Realistic help for a hulk. - in Player Features and Ideas Discussion [original thread]
The mackinaw is even easier to pop... The cost to kill to ship cost is even worse with the mack I think. Barges could have some help to have more EHP and be easier to fit a good tank on them. So, pumping up the CPU, PW (won't make it a combat sh...
- by Eleana Tomelac - at 2009.03.02 09:46:00
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100. New Blog: Caring Is Preparing - in EVE Information Portal [original thread]
I would be pretty cool if all the 'standard answers' would be added to the EVElopedia as many articles or an FAQ, I think it could help much. Documentation (when not talking about how to exploit that shiny new stuff) is always better when it's ma...
- by Eleana Tomelac - at 2009.03.02 09:39:00
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